找回密码
 注册
搜索
热搜: 超星 读书 找书
查看: 15813|回复: 133

[[学习策略]] “英语课堂游戏”专帖(请勿跟贴,谢谢!)

[复制链接]
发表于 2008-10-19 17:48:39 | 显示全部楼层 |阅读模式
游戏用于英语课堂,能激发学生的学习兴趣,寓教于乐,让学生在轻松的气氛中通过有趣的活动感悟新的知识点,提高语言能力。

本帖旨在收集可供英语课堂使用的游戏,用英文说明,英文气息浓郁。敬请网友关注!

难度分级说明:
Level: Any Level 各阶段通用
Level: Easy to Medium 简易至中等难度
Level: Medium to Difficult 中等难度至偏难
Level: Medium to Advanced 中等难度至高级
回复

使用道具 举报

 楼主| 发表于 2008-10-19 19:03:42 | 显示全部楼层
1. Acting Adverbs

Level: Easy to Medium
This activity is a great way to introduce the idea of how adverbs affect the way a verb action is done. Divide the blackboard in two and write as many verbs on one side and as many adverbs on the other as you can (get the class to come up with them). At this stage you can also teach how adjectives 'turn into' adverbs by writing down adjectives e.g. angry, happy, and adding the 'ily'. Then divide the class into two teams and perhaps give them goofy team names (I find they enjoy giving each other names). Then get one team to choose a verb and adverb combination and the other team has to act it out, e.g. talk crazily.

My experience with this activity has been with younger learners where some kind of reward is offered at the end like stamps or being the first team to leave at the end of class. You can think of your own reward (or penalty) to motivate your class. It can be a lot of fun with both the actors and the 'directors' enjoying making fools out of themselves or watching others make fools of themselves.

Submitted by: Thomas Jackson
回复

使用道具 举报

 楼主| 发表于 2008-10-19 19:04:09 | 显示全部楼层

2. Active Brainstorming
Level: Any Level
This activity can be made to fit nearly any level, and works in class sizes of 6 to 40. The aims are to not only to generate lists of relevant vocabulary around a theme, but to invigorate the class with a rather noisy and rambunctious activity.

To begin with, the teacher must select three or four vocabulary subcategories within a theme, for example with a theme of housing/describing rooms, the subcategories might be things found in a bedroom, a living room, and a kitchen; in a sports theme, there might be team, individual, and non-competitive sports. Students are then paired up and asked to generate ideas together for each subcategory, preferably under a time limit to keep things pacey, much as in any brainstorming exercise. Then pairs should be grouped into 2,3,or 4 larger teams (depending on class size, logistics, etc.) to share/compare ideas and lengthen their lists if possible.

Now comes the wild part. The black/whiteboard is divided into sections, one for each subcategory, and one student from each group is called up and handed a piece of chalk or a marker of a color assigned to each team. There must be one color per team, eg. the blue team, the yellow team, and so forth. The designated writers for each team are not allowed to bring any paper up with them. Instead, their team members must shout out ideas which can be put under each/any subcategory, including the correct spelling of same. With all teams shouting at the same time, a seemingly out of control, but quite enjoyable atmosphere pervades. The object is to be the team with the most words on the board at the end.

It is best to stop every minute or two and change designated writers so that all can get a chance. Also, depending on how strict the teacher wishes to be, groups which use L1 might have their entries ereased. It is also a good idea in big classrooms to move the teams as far away from the board as possible, so as to increase the pandemonium. Finally, the teacher shouts "Stop!", and the scores for each team are tabulated.

This activity will take between 30 and 50 minutes, has been used successfully with groups ranging in age from 16 to 65, and would seem to suit younger learners as well. The only materials required are a rather large board and as many different color markers or pieces of chalk as there are teams.

Submitted by: P. Bruce Riley
回复

使用道具 举报

 楼主| 发表于 2008-10-20 08:02:31 | 显示全部楼层
3. Act Out an Activity

Level: Easy to Medium

This is a game-like activity to teach continous tense.

One student simply acts out some activity (e.g.cooking) and the other students guess what that student is doing. The student who guesses correctly acts out another acitvity...

Submitted by: Lucia Liskova
回复

使用道具 举报

 楼主| 发表于 2008-10-20 08:03:57 | 显示全部楼层
4. Add a Word

Level: Any Level

Rationale: Students practise grammar and syntax.

Materials: None.

Levels: All levels, though better for more advanced students, because the game is more fun at a quick pace.

Method: One student begins a sentence by saying only one word. A second student must say a word which continues the sentence. A third must continue, and so on, until someone says a word that does not fit syntactically or grammatically. If the sentence comes to a logical end without error, the next student may say "period" and begin a new sentence with a new word.

The teacher may suggest a topic to get things started. What the students say may also be recorded and played back, so the class can discuss the error that stopped the sentence.

Example:

Teacher: The topic is 'pets'.
First student: "My . . ."
Second student: ". . . dog"
Third student: ". . . has . . ."
Fourth student: ". . . spots . . ."
Fifth student: ". . . brown . . ."

The sentence would stop here. The teacher would ask the students why, hoping someone explains that the adjective 'brown' normally comes before and not after the noun 'spots'.

Submitted by Stephen MacDonald
回复

使用道具 举报

 楼主| 发表于 2008-10-21 08:23:18 | 显示全部楼层
5. Adding to the Story: OHPs in the Classroom

Level: Any Level

Aim: To give students further practice in expanding paragraphs.

Materials Needed: OHP transparencies/pens/ OHP machine

Stage One: Photocopy a background scene on to a transparency. Next, put it up on the wall next to the white board. Ask students to write down ideas about the place.
Ask the students to predict what is going to happen today in the town, mountainside,etc....

(Before the class, photocopy onto an OHP different people or animals that can be cut out and dropped into the scenary or the background)

Next, say "perhaps" to their suggestions and then begin to add a transparency character to the scene. Elicit from the students information and questions about the person. Keep adding characters and letting students discuss possibilities and changes for the story.

After that, in groups ask students to write a story about the scene. Ask them to describe the environment and atmosphere in the first paragraph and to start to tell the story thereafter.

When the students complete their stories, pass the papers aroung for other groups to read and peer edit before asking the original group to tell their story about the illustration.

Submitted by Christine Canning-Wilson
回复

使用道具 举报

 楼主| 发表于 2008-10-21 08:25:11 | 显示全部楼层
6. Adverbial Charades

Level: Any Level

Each student is given a card with a familiar adverb on it--i.e. quickly, angrily, loudly, happily. Then the class tells the student to do something so they can guess what adverb is on the card. They can tell the student to do things in pantomime, like drink a bowl of soup, or really do it in class, like open a door or take a book from the teacher. (Can't recall where I read this idea, but it is fun and can be played in teams.)

Submitted by Gail Shuster-Bouskila
回复

使用道具 举报

 楼主| 发表于 2008-10-22 00:27:15 | 显示全部楼层
7. Advice

Level: Medium to Difficult

Aims: To practise giving advice and suggestions. To trigger creative contributions. To generate interaction from a simple raw material.

1 Get a student to say the first sentence below to his neighbour. The latter makes a suggestion, and goes on to utter the next of my sentences, and so on.


2 If the students are a bit cold, do the following; get them all to write down a piece of advice for the first sentence on a page-give them time. Then, you can go around the class enjoying the wide variety of contributions which are sure to ensue.

(I actually did the uttering of the sentences, and allowed the students to propose the advice).

Note: For some sentences you may get really boring answers, devoid of any thought-get them to modify it, change it a bit, spice it up, use creativity!

I HAVE A HEADACHE.

I HATE WORKING.

I FEEL SAD.

I WANT TO PROTECT THE ENVIRONMENT.

I LOVE PEOPLE.

I AM ALWAYS LATE.

I KEEP LOSING MY CREDIT CARD.

MY FRIENDS DON'T WANT TO SEE ME.

I HAVE A RED NOSE.

I AM ALWAYS CRASHING MY CAR.

I WOULD LOVE TO MEET SOME PEOPLE.

IT WOULD BE GREAT TO BE RICH.

MY STOMACH IS HUGE

I AM VERY INTELLECTUAL.

MOTHER SAYS I AM ATTRACTIVE.

YOU SHOULD + INFINITIVE
YOU OUGHT TO + INFINITIVE (FORMAL)
IT WOULD BE A GOOD IDEA IF YOU + PAST SIMPLE
IF I WERE YOU, I WOULD ...
YOU HAD BETTER ... + INFINITIVE
YOU WILL HAVE TO + INFINITIVE
IT IS TIME YOU + PAST SIMPLE
WHY DON'T YOU ... + INFINITIVE
YOU COULD ALWAYS ... + INFINITIVE
HAVE YOU THOUGHT ABOUT ... + ING
IMPERATIVES (Don't ... Do ...)

Submitted by Gerard Counihan
回复

使用道具 举报

 楼主| 发表于 2008-10-22 00:29:06 | 显示全部楼层
8. Air Write

Level: Any Level

One person "writes" letters, words, numbers, shapes etc: in the air and others guess what it is. Can be done in pairs, as a group, along a chain.

Can also be played as back-write, that is, writing the letter/word/... on the back of another and they guess what it is.
回复

使用道具 举报

 楼主| 发表于 2008-10-23 12:57:03 | 显示全部楼层
9. Alphabet Liar Game

Level: Any Level

Take a pack of letter cards, mixed up. It is better if it is not a complete alphabet, and there are some duplicate cards.

Deal all the cards out to the players

Students take it in turns to play cards face down. They must go through the alphabet, starting from 'A', playing one card face down and saying the letters in Alphabetical order.

Even if they do not have the card to be played for that turn, they must play any card and pretend it is the card they said. Say the sequence has gone A,B. The next player must play a card and say C, even if he has not got an C.

If any player does not believe that someone has played the real card, he can say: "You're a liar" and turns the card over. If the card has the letter which was said, the challenger picks up all the cards. If it is not, the liar picks up all the cards in the pile. The winner is the first one to finish all their cards.

Submitted by: Raquel Fiol
回复

使用道具 举报

 楼主| 发表于 2008-10-23 12:59:44 | 显示全部楼层
10. Animals for a Day

Level: Medium to Difficult

Activity A

Show the students a photocopied list of many different animals (mammals, amphibians ...), and ask them to choose, individually and without speaking, an animal they would like to be for a day. Give them a minute. Then (something they won't be expecting), get them to write a few sentences,
once again working alone, about their day, or their thoughts-as the animal they have chosen. Give them a few minutes.

Needless to say, you will be surprised by the imagination of your students, many of whom, I believe, love to indulge in moments of escapism-something us teachers know all about!

For example, I had a group of five female students, three of whom chose to be dolphins, one an eagle, and the last a bear.

What I got from one girl:

"I am a bear and I live with my friends in a mountain. I am happy, but when I see a hunter I attack him, but when I see a tourist I shout at him".

A second:

"I am a dolphin, but I am sad because they have put me into a pool, where I cannot move like before ...".

Activity B

Now, what you can do is get the students to read/tell their story, adding in extra bits as they go along.

Activity C

Now, you can ask them why they chose this animal, and then go on to pick up on what they said, expanding it into a session of exchanges between the students, involving yourself if you feel like it.


Activity D

Get a blank page and draw a circle in the centre. Then, place the words "animal in captivity" inside the circle. Give each student a copy of the page and tell them to do an INDIVIDUAL brainstorming exercise on the words in the circle. That is, get them to draw lines from the circle, each line leading up to a word or image suggested by the animal's situation. Give them all a few minutes to do this.


This, we can call a word-map, or even a mind-map.

Next, get each student to read out the ideas that came spontaneously into their heads as they thought. You can all marvel at the number of differences-or similarities that arise, and go on to discuss the matter of captive animals.

Don't forget to question students on why they put in such and such a thing. Watch out for strange concepts!

Put all the pages together so that the students can somehow see the work carried out by the rest.

Perhaps now, as a group, they could all focus on the main aspects of animals in captivity.

You could then move on to debate issues like endangered species, whale hunting ...

Activity E

(B) TIGERS KILL TOURISTS (B)

Get the students to debate, or role play, the following incident: Two German pensioners alighted from their car in a Spanish nature park in order to get a better picture (christ!) of the tigers, who were relaxing in the shade of a tree at the time. They were, bluntly, torn apart. There were signs up in many languages warning people to stay in their cars ...

Should the animals be put down? Should they be in nature reserves in the first place? Etc

Activity F

Here, you could mention the pros and cons of having a domestic animal-a pet-at home.

Submitted by Gerard Counihan
回复

使用道具 举报

 楼主| 发表于 2008-10-24 06:22:24 | 显示全部楼层
11. Animals, Our Friends

Level: Medium to Difficult

In February of 1998, a Somerset (UK) man was trapped under a fallen van he had been repairing. As he cried for help and darkness fell it seemed he would be left there all night; his leg had been caught beneath the wheels. The area was rather isolated and nobody heard his cries-except a parrot perched on a caravan in a nearby camp site. The bird mimicked the man's cries, which is apparently normal behaviour for this type of animal, and alerted two men working in the area. These reversed the van off the injured man, who, in the end, only had slight injuries.

Activity A

Have you ever been in a similar situation? Has an animal ever helped you in some way?

Activity B

Do you think animals are necessary for humans? Why?

Examples:

Company
Protection
Cosmetic testing
...........
...........

Activity C

List the most helpful animals, and why.

Examples:

1 The elephant can transport us and pull trees
2 Dogs keep us company
3 Spiders eat flies
4 Cows give us meat and leather
5 .....................
6 ..........................


Activity D

Negative points associated with animals

1 They bite humans
2 They answer the call of nature anywhere
3 They bark and wake us up at night
4 .............
5 .................


Activity E

Should we use animals to test drugs and cosmetic products on? If your answer is "no", what way do you suggest instead? Humans? Robots?

Activity F

When you are at home, studying or watching TV, and you see a fly or a spider, what is your first reaction? Do you normally kill it? Why?

Submitted by Gerard Counihan
回复

使用道具 举报

 楼主| 发表于 2008-10-24 06:23:40 | 显示全部楼层
12. Associations Using the Subjunctive Mood

Level: Medium to Difficult

This game is very useful to teach the subjunctive mood.

All your students take part in this game. One of the students goes out of the room. All the rest think of one student (he or she should be present). The student who went out of the room comes in and asks "If this person were a vegetable (fruit, sweet, animal, car, nature, flower, city etc) what vegetable ( fruit, sweet, animal etc) would he be?"

One of the students answers in a full sentence: "If he were an animal he would be a dog" for instance

After some questions and answers the student who is asking the questions should guess who it is and the game begins again with another student going out of the room.

Submitted by L.Voronina
回复

使用道具 举报

 楼主| 发表于 2008-10-25 01:26:19 | 显示全部楼层
13. Bad Fruit: A Shoppers' Nightmare

Level: Easy to Medium

This is an oral communication activity appropriate for EFL learners in elementary/primary school. (It's optimal for grades 3-6). This game is designed for practicing "shopping" dialogues and vocabulary.

Materials: "produce" and play money.

Object of Game: To accumulate as many products as possible.

Students are divided into clerks and shoppers.

The clerks set up "stands" to allow easy access for all shoppers (e.g. around the outsides of the room with their backs to the wall).

The shoppers are given a set amount of money* (e.g. dollars, euros, pounds, etc.) and begin at a stand where there is an open space.

Students shop, trying to accumulate as many items as possible (each item is 1 unit of currency).

Periodically, the instructor will say "stop" (a bell or other device may be needed to attract attention in some cultural and classroom contexts) and call out a name of one of the products. Students with that product must then put ALL their products in a basket at the front of the room. The remaining students continue shopping. Students who had to dump their products must begin again from scratch (with fewer units of currency).

The student with the most products at the end wins.

Students then switch roles.

*It is recommended giving students as much money as possible since students who run out can no longer participate.

Alternative play for more advanced students: Clerks set the price of items. Shoppers have the option of negotiating the price. There are two winners in this version: The shopper who accumulates the most products and the clerk who makes the most money.

Submitted by: Mike Yough
回复

使用道具 举报

 楼主| 发表于 2008-10-25 01:29:41 | 显示全部楼层
14. Ball Game

Level: Any Level

Students stand up in a circle around the teacher. A ball is tossed to a student and the teacher asks a question, e.g.: "Say a color". The student then responds and throws the ball back to the teacher.The teacher then throws the ball to another student and asks another question. For higher levels, you can ask such questions like "Give me the past participle of an irregular verb". This is a fast game, and it is great for reviewing vocabulary.

Submitted by: Ashraf Abu Ghazal
回复

使用道具 举报

 楼主| 发表于 2008-10-26 00:48:28 | 显示全部楼层
15. Bang Bang - A Vocabulary Game

Level: Easy

Divide the group into two teams. Explain that they are cowboys and they are involved in a duel. One student from each team comes to the front. Get them to pretend to draw their pistols. Say "how do you say..." and a word in their mother tongue. The first child to give the answer and then "bang bang", pretending to shoot his opponent is the winner. He remains standing and the other one sits down. I give 1 point for the right answer and 5 extra points if they manage to "kill" 4 opponents in a row.

Editor's Note: Instead of saying the word in the students' mother tongue, it would be possible to use a picture or to say a definition ("What do you call the large gray animal with a long nose?")

Submitted by: Liz
回复

使用道具 举报

 楼主| 发表于 2008-10-26 00:50:07 | 显示全部楼层
16. Battle Ships - A Vocabulary Game

Level: Easy to Medium

Preparation:
Divide the students in to groups of four or five. Then ask the student to make the name for their ships for example with the names of animals, cities, movie stars or let them find their own favourite names.

Ask them to choose the Captain and the Shooter. The captain's duty is to memorize his ship's name, so he can reply if somebody call his ship's name. The shooter's duty is to memorize the names of the ships of 'their enemies', so he can shoot them by calling their ship's name.

Activity:
Arrange all the captains in a circle, the ships' crews must line up behind their captains. The shooter is the last crew member in line.

The teacher must decide a lexical area of vocabulary, this vocabulary will be used to defend their ships from the attacks. Every students (except the shooters) must find their own words. The lexical area for example, "Four Legged Animals". Give the students 1-2 minutes to find as many possible words as they can and memorize them.

Start the game by calling a ship's name, for example the ship name is "THE CALIFORNIAN". The captain of THE CALIFORNIAN must reply with a word from the lexical area given, for example he says "TIGER" followed by his crews behind him one by one, "COW"; "SHEEP" until it is the shooter turns and he calls out the name of another ship and the captain of the ship called must reply and his crews must do the same thing. No word can be repeated.

If the captain is late to reply (more than 2 seconds) or his crew can not say the words or a word repeated or the shooter shoots the wrong ship (his own ship or the ship that has already been sunk) the ship is sunk, and the crew members can join the crew of another ship.

The teacher can change the lexical area for the next round.

In the last round there will be two big groups battling to be the winner.

Submitted by: Agung Listyawan
回复

使用道具 举报

 楼主| 发表于 2008-10-27 00:05:25 | 显示全部楼层
17. Beep Game

Level: Easy to Medium

Choose around 10 volunteers to come and stand in a line at the front of the classroom. The first student in line must begin counting from 1, and each student in turn calls out the next number. However, every 4th number must be replaced by the word "beep" (or buzz etc.). Following a "beep" the next student in line must call out the next number, and not the number that has been replaced. For example, 1, 2, 3, beep, 5, 6, 7, beep, 9 etc.

If a student hesitates too much or makes a mistake he/she must sit down, so eventually only one student remains. Whenever a student sits down, begin from 1 again. See how far you can get!

Submitted by: Caroline Berry
回复

使用道具 举报

 楼主| 发表于 2008-10-27 00:07:11 | 显示全部楼层
18. Betting / Auction

Level: Any Level

CLASS SIZE: 40

PREPARATION

Prepare a worksheet with 20 or so sentences using grammar points you have recently taught. 2/3 of the sentences should include a grammatical mistake.

Make fake money, it is more realistic if you use the currency of whichever country they are living in.

PART ONE

Divide the students into teams of 5 or so.

The students then have 10 minutes to study the worksheet and decide and mark which sentences are correct (0) or incorrect (X).

PART TWO

Each team receives a set amount of money.

The instructor(s) reads one sentence (select sentences from the list in random order).

The instructor begins to auction off the sentence. The students should try to buy only the correct sentences. The students bid and the instructor sells to the highest bidder. (This is really fun!)

The instructor tells whether or not the sentence is correct.

IF the sentence is correct the team wins the amount which they bought if for. If it is incorrect the team looses the amount which they bought it for. ANY team may win the lost money buy stating the incorrect sentence correctly. (YOU WILL BE SHOCKED TO SEE EVEN THE QUIET STUDENTS SCREAMING FOR YOUR ATTENTION).

IF the sentence is CORRECT and NO ONE bids on it, ALL TEAMS must pay a fine.

After all the sentences have been read the team with the most money wins!

The students seem to really enjoy this game!

Submitted by Trish in Japan
回复

使用道具 举报

 楼主| 发表于 2008-10-28 00:56:54 | 显示全部楼层
19. Bingo - A Variation

Level: Any Level

Instead of making the cards yourself, have your students make them.

Get a set of review quesitons from your classes text book or trivia type stuff that they should know. Make sure the questions cover a variety of grammar points that you have studied.

Give each student a blank bingo grid.

Get the students to fill in the bingo grid with the proper answers to the questions.

Go over the answers just to make sure every one has got it right etc...

Now start the bingo game, except instead of reading off the answers, read the questions. this gets them thinking listening and writting/reading (three out of the 4 ain't all bad eh?)
回复

使用道具 举报

您需要登录后才可以回帖 登录 | 注册

本版积分规则

Archiver|手机版|小黑屋|网上读书园地

GMT+8, 2024-12-31 04:59 , Processed in 0.201780 second(s), 4 queries , Redis On.

Powered by Discuz! X3.5

© 2001-2024 Discuz! Team.

快速回复 返回顶部 返回列表