Learn a time-saving workflow to modeling with ZSpheres and building complex organic models using production-applicable tools and techniques. Contains over 4 hours of project-based training for artists modeling with ZBrush.
Lesson Outline:
1. Adding and manipulating ZSpheres 11:14
2. Creating Adaptive Skins 7:39
3. Drawing out the body of the insect 7:15
4. Adding the legs using symmetry 9:56
5. Using magnets to shape the Adaptive Skin 5:09
6. Sculpting the insect's body 13:10
7. Sculpting the insect's head 9:28
8. Sculpting the insect's legs 8:58
9. Creating an initial topology mesh 5:17
10. Setting up the topology session and working on the abdomen 12:50
11. Finishing the topology on the abdomen 11:46
12. Drawing out new topology on the thorax 10:53
13. Restoring symmetry on the topology mesh 3:31
14. Starting new topology on the head 12:23
15. Finishing the head topology 11:25
16. Projecting sculpted detail onto the Adaptive Skin 3:38
17. Refining the sculpt 11:56
18. Sculpting finer details 11:03
19. Adding eyes as subtools 9:21
20. Building the mandibles with ZSpheres 13:24
21. Modeling a saddle using topology 10:04
22. Sculpting the saddle 11:14
23. Extracting straps for the saddles 5:24
24. Building the reins with ZSpheres 9:30
25. Modeling the stirrups with primitives 8:42
26. Creating cargo using masks and deformers 8:04
27. Modifying primitives to create cargo 9:09
28. Adding a stinger using primitives 5:31
29. Posing the insect using Transpose Master 8:28
Total Run Time: 4:26:24