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[【资源下载】] Metacreation: Art and Artificial Life

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发表于 2008-4-8 11:03:22 | 显示全部楼层 |阅读模式
Metacreation: Art and Artificial Life
By Mitchell Whitelaw

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Publisher:  The MIT Press
Number Of Pages:  296
Publication Date:  2004-03-01
ISBN-10 / ASIN:  0262232340
ISBN-13 / EAN:  9780262232340
Binding:  Hardcover


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Book Description:

Artificial life, or a-life, is an interdisciplinary science focused on artificial systems that mimic the properties of living systems. In the 1990s, new media artists began appropriating and adapting the techniques of a-life science to create a-life art; Mitchell Whitelaw's Metacreation is the first detailed critical account of this new field of creative practice.

A-life art responds to the increasing technologization of living matter by creating works that seem to mutate, evolve, and respond with a life of their own. Pursuing a-life's promise of emergence, these artists produce not only artworks, but generative and creative processes: here creation becomes metacreation.

Whitelaw presents a-life art practice through four of its characteristic techniques and tendencies. \"Breeders\" use artificial evolution to generate images and forms, in the process altering the artist's creative agency. \"Cybernatures\" form complex, interactive systems, drawing the audience into artificial ecosystems. Other artists work in \"Hardware,\" adapting Rodney Brooks's \"bottom-up\" robotics to create embodied autonomous agencies. The \"Abstract Machines\" of a-life art de-emphasize the biological analogy, using techniques such as cellular automata to investigate pattern, form and morphogenesis.

In the book's concluding chapters, Whitelaw surveys the theoretical discourses around a-life art, before finally examining emergence, a concept central to a-life, and key, it is argued, to a-life art.




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Summary: a-life or alive?
Rating: 4

From Conway's Game of Life and efforts by other people, artificial life has been a fascinating field. Whitelaw shows how this has been extended by artists, into fabricating creations that blend computing into art.

Some of you may have known about such things as cellular automata and how structures might propagate, and well as the use of fractals for renderings of irregular objects. The book shows how this is taken further, with some lovely results. There is certainly an undercurrent that something seems to be alive in these works.

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